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Zbrush Help With Character Modeling

Hiya guys. I am currently learning Zbrush. Its fantastic and am loving sculpting but now I am stuck on what to do next.

I have made a model of a character and added clothing with subtools. Everything was finished with modeling. Havent textured it yet. I merged all the tools into 1 so it is one mesh. 1.5 Million points. I have retopologized it.

Its now 1,500 points. What do I do now?

I am aiming to get the High detail of the hi rez model onto this Retopology of the hi rez model. But I want to do this via Normal and Texture maps.

Im just abit stuck with what I need to do next.

Please help. This is for a Uni project. 6000 poly model with Normal, Texture and Specular maps.

:stuck_out_tongue: Thanks In advance guys!

Apples.

what is a uni project? university? or unity? hmm…anyway.

What you need to do is project your maps down from the HP mesh onto the LP one. Zbrush can do this, but has difficulty with subtools when projecting details. Any traditional 3D app can do this as well. If you’re going to be working with a specific engine you should work directly within that program or if you’re using a game engine you should check to see what the tangent spaced set up is for that engine and find a program that can work with it. I prefer xNormal for my bakes but that is purely based on preference.

Yeh this is a University project. Not Unity. I love the UDK Hehehe.

So basically Ive made a hi rez mesh. Ive made a low rez retop but dunno how to get them detail down.

I watched videos about retopping and the projecting within the retop stuff but when ever I projected the faces jumped out about 50 meters and it looks like some dodgy cactus. So I dunno what to do… Unless im doing it wrong or using the wrong project tool. :stuck_out_tongue:

try using xnormal and do some quick tests to get your workflow down on projecting normals and textures.