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zbrush GUVTiles to 3dsmax 2011

hi all i sculpted a reptilian beast head today and polypainted it then made a guvtiles texture. its total polycount is - 724,976. i then export the tool to obj. and export the texture but im stuck here. when i import the obj into 3dsmax it looks like random pixels and i cant figure out how to get it to look right. i tried a uvw map modifier and flipping the v but im getting frustrated :frowning:

also when i import into 3dsmax it comes in two pieces which seems wierd.

i cant upload pics because my internet is horribly slow. anyone know how to do this right?

BUMP

i know its probably simple but im pretty new to texturing and such so any help would be greatly apreciated