Edit: Apparently I need to paint over my entire model in a single color, say white, and only after I do that I can start painting over it normally. This seems to fix my two problems. Could you please tell me the logic behind this so I will understand things better? (No need to read the rest of my post)
Thanks 
Hey eveyone
I’m in the middle of creating a pic which I personally find pretty interesting, but I’m having some very weird problems which prevent me from working.
First of all, when I try to polypaint an object, I set the mode to “RGB”, turn off “Zadd”, select a wood texture (for instance), select a soft circle-shaped alpha (which fades away at the edges), set RF in the alpha window to 20 or so, set the mode to “Draw Rectangle”, and then when I try to polypaint the texture, it draws a rectangle with hard edges, not a fading circle-shaped texture like it always used to.
What am I doing wrong?
The second problem is, when polypainting, sometimes the things that I paint are seen normally, and sometimes the material seems to screw it up, so that my model appears as if I never painted anything on it.
For instance, I just painted on a wooden portal thing in HD mode (I pressed A so I will only see a part of the mesh), made it look as if its made of wood, and then after I pressed A again to view the entire mesh, the mesh appeared completely white and my painting disappeared!
When pressing A again to again view only the selected area which I painted, it still appeared white and unpainted, but if I paint on it with 50% RGB intensity, then suddenly my texture shows through.
I thought I managed to get a good understand of the program, but these two problems really bug me.
Please, I know I phrased them in a weird way, but could you please help me?
Thanks!