ALSO- On another subtool I have a texture on in texture map. I then try to fill the material. It wont fill. No matter what I do the material continually changes on the subtool when I switch in the materials menu. I then turn-off the texture. I then fill the desired material again. It stays. I turn th texture back on, and the material isn’t assigned again.
Can someone tell me why this is happening?
EDIT* well im talking to myself here. Would really enjoy some help.
Anyways-- I found that if you are having this problem you can use projection master with the texture turned on, and paint the material in projection master which will add the material info to the texture. Neat. However this raises 2 pertinent questions.
1 why when I fill my materials and then under texture hit “new from polypaint” all the material info. doesnt come through even though with the texture off it looks fine? Why doesnt the material completely fill overwriting the all previous materials. On my object the material was completely even and correct with the texture off. I turn texture on, I can then see areas where the texture isnt assigned. I turn the texture off. I fill object with desired material. I makie new from polypaint texture. The new texture looks the same. WHAT? So I edit the texture with projection master and it is fine. But why wouldnt it generate an accurate texture in the first place after I refilled the object?
- Ok so now I have my texture that I edited in Projection master and all my mats are in place. Now I clone my texture and export it from the texture menu. It asks “would you like a separate channel for materials” I hit YES, and save as PSD. I close zbrush. I reopen zbrush. I apply saved PSD file to my untextured object. It looks crazy. It looks like the material info was layered wierd and totally doesnt look right. SO! My question is, Why do I have the option to save my textures with the material channel if when I reopen and apply it in the program that output it, it is wrong!!!
So in the end I still dont have a way to save my tools the way I painted the materials on them. Although they have the projection master texture built-in to the tool, Zbrush seems to randomly decide to sub materials. SO will my edited texture be a permanent change? Or will Zbrush decide to forget what material was in it again since I cant out put a usable map that I can reapply? What is the point of polypaint and use of materials and textures outside of Porjection Master if they cant be saved and/or dont work?