There almost certainly is a thread about this somewhere, but i couldn’t find one right off the bat;
What are some of the better ways to model non-organics in zbrush? Do i absolutely have to do my non-organics in maya or is there ways in zbrush to achieve similar results?
I know it’s possible, but am not sure where to start. The kind of non-organics i mean are things like tables, archways, doorways, chairs, and just architecture in general. Even a link to a thread discussing this would be much appreciated; I’d love to be able to do architecture without having to rely so much on maya.