Hi,
I just tried ZBrush to create a hard surface object, a Satnav.
I’m just curious as to whether people are using it to create hard surface objects like satnavs, watches etc… Which then need to be rendered with packages like mental ray/VRay? And what kind of workflow they employ…
The challenges I faces were trying to get accurate straight lines, without using the help of zapplink… (I ended up zapplink to get the straight lines, by polypainting then inflating areas +vely or -vely). The brushes with stroke wouldn’t give accurate results… (As accurate as I would have liked)
Once I had that I tried using spotlight to project decals and they turned out blurry, it was good for areas that didn’t require too much detail.
In the end I had to retopologise the mesh to have all quads, UV master was great for the UVs.
Now to render with mental ray/vray, it looks like I will have to use displacement/normal mapping… As my low res meshes just don’t capture all the details. Or remodel the mesh from scratch using traditional poly modelling in Maya/Max.
Hence my question with regards to whether anyone is using ZB for objects like satnavs, phones, watches, which will be rendered in Mental ray/Vray, it seems its more work going the ZB route for these things. Unless I’m missing the point somewhere…
Anything people would like to share on this is much appreciated.
