ZBrushCentral

Zbrush Fall Off Question

How do you acheive a cylindrical falloff in Zbrush as shown in the pic below from MODO? The default falloff in Zbrush is spherical, there seems to be no way to escape it.

The deformation shown on the left was acheived by moving the circle to the left in the window on the right (a cylindrical falloff moved the deformation out uniformly along the full length of the object).

Thanks

cylindrical_falloff.jpg

always cylindrical.

as far as i know you can’t change that effect.

Thanks, You meant to say spherical instead of cylindrical, right?

Seems rather fundamental to modeling and sculpting to be able to do this, if it’s not availble I sure hope it’s added in 4.0.

-Tom