I have been having a few various problems with my models and I could not figure out why… well I just figured out why lol, and it is because ZBrush is exporting them inverted for some reason? The polygons are on the “inside” of the mesh instead of the outside.
This is happening with either new meshes I am making with mesh extraction, or whenever I am using Retopology.
Is there any way in ZBrush that I can flip them over automatically?
Or will it not hurt anything inside of ZBrush, and should I just flip them in my other applications when I bring them in?
Thanks!