I’m having a problem where the Maya skin shader isn’t working on any of my Zbrush .obj files but works fine with Maya primitives. On top of that, whenever I assign a normal map to the bump and change the settings to tangent space normals Maya crashes. Any help is appreciated.
Which version of ZBrush are you using? Which version of Maya?
Have you tried exporting from ZBrush using the .ma format rather than OBJ? Or using GoZ?
Exporting as .ma worked, thanks.