ZBrushCentral

Zbrush Export Makes my OBJ's scale small and appears at the origin...Please Help!

Hello, I am running on a deadline for a character and I brought parts of it in to Zbrush to Sculpt the Cloth portions. When I exported them back to Maya after Decimation They constantly come out super small compared to the Armor, and always appears at 0 0 0…I tried exporting several times…closed down Zbrush and did it again…same result :(… Anyone got any advice besides scale the object in maya and align it manually? Thanks for your help:)

have you tried using GoZ? that might solve the issue your having
http://www.pixologic.com/zbrush/downloadcenter/zplugins/
hope you get it solved

Cheers,
TheArtViking

Hey, I have tried GoZ same issue. I figured it out though. If anyone has a problem with this. Do not in your workflow overwrite your files. Same Incrementally because there’s some kind of issue in Zbrush that along the way the Scale of your object in Zbrush changes to 1 Zbrush Unit. I had to go to a previous version - check the scale and x y z - write it down. It was some obscure number like 18.1512 in the export section. Then go back to your latest version and type the numbers in. Then when you export the obj’s will be the same size as the original.