Im having problems exporting my zbrush polypainted texture into Unity3D, look at the screenshot to see what happens. Thank you
Please do not post questions in the Tutorials forum. See http://www.zbrushcentral.com/showthread.php?8584-ZBrush-Tutorials-Forum-Guidelines-Please-read-before-posting
I have moved your thread to the correct forum.
Thanks.
Did you flip your texture vertically prior to (or after) exporting the image, in order to counter zbrush working with flipped UVs?