Whewww! Thanks Jutsu! I had thought about retopologising in Zbrush since I already have the model head developed, but then I have to consider the wings and the rest of the body with rigging later. I am working on a special project for a very close friend in the Navy who is retiring. I will have an eagle flying over the clouds looking down at the ocean below, sees a sub which is diving and then the eagle looks left and sees n DDG with a zoom from the camera. Both boats launch missiles, they collide forming and retirement logo for his video. I have the SSBN, DDG, ocean, sky, dynamics, and all other elements developed in Maya. I was just not sure with the eagle part, which is fun but no doubt challenging to say the least. I started using Zbrush in college a year ago, and while it took some time to develop an understanding of the concept of the tools and the process, I feel in love with the program. Since then, I have been working on developing more work between the two. Thank you so much for everything though. If you know any great tutorials on how to properly rig a bird, it would be greatly appreciated. Take care and thanks for the feedback!