ZBrushCentral

ZBrush doesn't export UVs correctly flipped

Hello!

When I view the UVs in ZBrush, all is fine.

However when I export the object as an obj and view it in Blender, the UVs are rotated / mirrored vertically.
The model itself is fine.

When I deactivate “eFlipY” in the Preferences->Export Settings, the model itself gets mirrored vertically which is not what I want.

When I click “Flip V” in the “UV Map” pane, the UVs are flipped in ZBrush. I can see that when I click “Morph UV”.

I also clicked “ApplyAdj”.

But when exported as an obj and viewed in Blender, it’s still not correct, in fact it doesn’t change anything.

How could I export the UVs correctly flipped?

Thank you.compare1.png

Obviously, one has to be on the lowest subdiv level, else it won’t work.
Strange. Maybe a bug?