Hello!
When I view the UVs in ZBrush, all is fine.
However when I export the object as an obj and view it in Blender, the UVs are rotated / mirrored vertically.
The model itself is fine.
When I deactivate “eFlipY” in the Preferences->Export Settings, the model itself gets mirrored vertically which is not what I want.
When I click “Flip V” in the “UV Map” pane, the UVs are flipped in ZBrush. I can see that when I click “Morph UV”.
I also clicked “ApplyAdj”.
But when exported as an obj and viewed in Blender, it’s still not correct, in fact it doesn’t change anything.
How could I export the UVs correctly flipped?
Thank you.