ZBrushCentral

zbrush does not recognize uv unwrap from obj

After modeling and texturing in zbrush, I goto lowest setting of the geo and export it out as obj. I import the obj file in maya and redo the uv mapping.
After the uv map is done I export it out as another obj file. Then I import that obj back into the zbrush. For some reason zbrush does not recognize the uv mapping from maya and uv map is still screwed as before.