ZBrushCentral

Zbrush Displacent seams in Vray for Maya

Hello Zbrush People

I am having problems with zbrush not making the border bleed the way it should, because it ends up making seams on the uv seams. I have tried to take the model into mudbox and bake one out there and that works. But what i could see from that, was also that the border bleed in mudbox looks very different compared to zbrush. but here is my dilemma i don’t really like to sculpt in mudbox and it is a anoying extra thing to do to transfer it to mudbox just for baking maps.

Here you can see how different the to programs create border bleed and the difference is work or don’t work when you get it into the render.
Anyone can tell me how to make it work ??

Attachments

ZbrushvsMudboxBorderBleed_v001.jpg