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Zbrush Displacement for Cinema 4D and Vray

Hello!

I used Zbrush 3.5 to model a wafer and them i exported a displacement map to use in Vray.

But i couldn’t have a good result, the rendering shows my model different…

I noticed that when i create my UV Mesh from Body Paint, it gives me a different UV Mesh that comes from the displacement map generated by Zbrush, is it really ok? I think this can interfere within the renderer no?

This is the configuration i`m using in Zbrush, in order to export my displacement map:

1- exported the obj file in subdivision 1 with GUV Tiles in UvMap panel
2- At Displacement Map, i clicked Flip V and 32 bit.
3 - Panel Export removed GRP and scale i used 100

This is the configuration that i`m using in Vray:

Render Settings -> Displacement
-> amount = 2 cm

Vray Tag:
amount: 0.045 cm
Shift: 0.01 cm
Keep Continuity on

Vray Displacement material:
edge length = 4
max subdivs = 256

Can someone give any tip about how to make the displacement from Zbrush render in Vray as modeled there?

Attachments

uv-mesh-c4d.jpg

ZBrush-wafer.jpg

Wafer-Zbrush-studio-RichArt-Vray.jpg

zbrush-displacement.jpg