Hello!
I used Zbrush 3.5 to model a wafer and them i exported a displacement map to use in Vray.
But i couldn’t have a good result, the rendering shows my model different…
I noticed that when i create my UV Mesh from Body Paint, it gives me a different UV Mesh that comes from the displacement map generated by Zbrush, is it really ok? I think this can interfere within the renderer no?
This is the configuration i`m using in Zbrush, in order to export my displacement map:
1- exported the obj file in subdivision 1 with GUV Tiles in UvMap panel
2- At Displacement Map, i clicked Flip V and 32 bit.
3 - Panel Export removed GRP and scale i used 100
This is the configuration that i`m using in Vray:
Render Settings -> Displacement
-> amount = 2 cm
Vray Tag:
amount: 0.045 cm
Shift: 0.01 cm
Keep Continuity on
Vray Displacement material:
edge length = 4
max subdivs = 256
Can someone give any tip about how to make the displacement from Zbrush render in Vray as modeled there?