Hi,
After some weeks of tweaking, my partner and I finally some good displacement export options to Renderman. See pic below:

We’re using ZB3.1 with MD3, and render with
rps 13.5 / rat 7.0 . Our currently working quick-code is DE-LAEU-EAEAEA-D32. But one problem remains. we couldn’t find an optimal scale option that can be applied to all mesh with all object scale without the need to adjusting alpha scale/gain for every output. We’ve tried to use 16-bit and 32-bit ADF, Auto, and Off.
I know some of the posters here recommended using 32-bit with AD Factor (i.e. DE-LBEK-EAEAEA-D32), but these codes doesn’t work for us. Most of the time the map value is very small, and ADF output produced some high frequecy noise. So in the end we turn the scale Off.
I feel that we must find a uniform scale value before it is being able to be used in our production system.
any help or suggestion is very appreciated.
additional info:
our displacement export steps are:
- create displacement maps from Displacement menu with DPRes 3, smoothUV on, adaptive Off.
- from Alpha menu, select the output map ->DEOptions->enter the quickcode-> Export current.
We’ve tried directly using ZPlugin -> MD3 , but it seems to be buggy and produces inconsistent results. For example if i use ADF to create one map, then change it to Off to create another map, and switch back to ADF to create another, then the third map output is identical to the second one while it suppposed to be identical with the first. I’m not sure if it is the bug of MD3 or I did something wrong.
Another question:
when the scale is off and using 32 bit float, we hope that the zero displacement value is 0,but when we examined it using external viewer, the “neutral” value is 0.5. Is it true the the exporter behaves this way or we do something wrong with the options?
Attachments
