ZBrushCentral

Zbrush displacement and normal map creation issue.

Hi guys, please help me, im about to have a stroke and i cant take this… Im having several problems with zbrush in the exporting of displacement and normal maps. Ive done this process several times and never had a single issue, but now this is happening, i tested it on max 2012 and 2015. The first issue is with my normal maps, when i try to create them on zbrush it seems they are being created with the lines of the wireframe of the mesh… a normal map with wire frames… The displacement map seems ok but when i try to set it up on max with mental ray its too blobby, I know we have to set the RGB offset but the maps comes so blobby that even after the set up it still looks awful. Im also sending some pics of my displacement and normal tabs Zbrush, please help.

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Attachments

Check your UVs in Max to make sure they didn’t become detached and/or flipped (which seems to happen frequently if you don’t use GoZ).