Hello fellow ZBrushers,
I am getting some errors when rendering a model in 3dsmax 2010 with VRay 2.0 and a 16 Bit displacement map (tiff).
These are the steps I used to produce the displacement map:
- Selected the appropriate Subtool in ZBrush
- Went down to the lowest subdivision
- In the Displacement Map rollout I tried the settings
both Adaptive ON and OFF,
both Smooth UV ON and OFF,
DPSubPix all from 0 up to 4 - Pressed Create And Export Map
- I even tried to export a 32 Bit 3-channel tiff file that I turned into an OpenEXR via Photoshop
The last step didn’t give any results in 3dsmax 2010.
But after step 4) the displacement texture seemed to do its job in 3dsmax - until I came up close to the model with the camera.
Hard edges started to appear that do not exist in the actual HiRes sculpt.
So I wanted to smooth things out before applying the displacement and added a Turbosmooth modifier to the mesh beneath the VRayDisplacementMod which helped to smooth some of the edges - but the hard edges seen on the screenshots kept appearing in the renders.
Anybody got any suggestions or tutorials on creating and rendering displacement maps meant for VRay in 3dsmax 2010? 
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