Hello,
I am completely new to ZBrush and currently still learning. So the problem is, I am currently trying to give some details on this model’s mouth. As you can see, the topology is still a mess, and it is quite low-resolution. I am trying to divide the geometry, but it is already ~12 millions, which means it is can’t be divided anymore. When I am giving some sculpt using ClayTubes Brush, it becomes even more messy and when I am smoothing it out, it destroys the shape.
I hope someone can help me with this problem. Any suggestions, advice, answers will be really appreciated. For notes, I am building the face from ZSphere then turn it into Adaptive Skin.
Thanks for your attention
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