ZBrushCentral

Zbrush Creating Blank Maps

I’m pretty new to Zbrush, but have been using Maya for about 10 years. I have a character that was created in zbrush (started with zspheres), and I’m trying out the new mac GoZ feature with Maya 2008.

I’m not used to the way that Zbrush handles maps yet, and I think that I’m doing something wrong, but every time that I try to create a Displacement or normal map, the map is one solid color (disp is white, norm is blue), rather than containing the proper information.

I created the UV map in zbrush, UVtile, size 2048.

I’m on an 8-core intel Mac, 8 gigs RAM, zBrush 3.2 clean install. However, I’m pretty sure that it’s something that I am doing wrong, and not a software or system problem.

Anyone have any insights as to what I’m doing wrong?

Thanks.

In 3.2 you have 3 maps available within the tool palette…

  1. A Texture (which may be white if the object has not yet been polypainted).
  2. A Displacement map, in the displacement subpalette.
  3. A normMap in the normalmap subpalette.

Any combination of the above maps will be sent to a GoZ-enabled application when you use the GoZ button (or press CTRL-G hotkey).

Thanks for the quick response!

I think I may not have been clear in my first post. I am not having any trouble with GoZ. I am having trouble creating the displacement (and/or normal) maps within Zbrush. Zbrush calculates, and creates the map, but there is no information in the map itself (the image file contains only white for the disp. map).

Thanks.

If possible, please post few screen shots that will allow me to view the low-res mesh, the high-res mesh and the settings for the UV,Displacement and normalmap subpalettes.

Again, thanks for the quick responses!

I actually just figured out what I did wrong by reading up on UVs in Zbrush.

Using GUVtiles, rather than UVTile solved the problem.

GoZ is friggin’ incredible by the way! I really appreciate how much support and additional plugin programming you guys do. And 4.0 is going to be free? Let’s see AutoDesk do that!