I’m pretty new to Zbrush, but have been using Maya for about 10 years. I have a character that was created in zbrush (started with zspheres), and I’m trying out the new mac GoZ feature with Maya 2008.
I’m not used to the way that Zbrush handles maps yet, and I think that I’m doing something wrong, but every time that I try to create a Displacement or normal map, the map is one solid color (disp is white, norm is blue), rather than containing the proper information.
I created the UV map in zbrush, UVtile, size 2048.
I’m on an 8-core intel Mac, 8 gigs RAM, zBrush 3.2 clean install. However, I’m pretty sure that it’s something that I am doing wrong, and not a software or system problem.
Anyone have any insights as to what I’m doing wrong?
Thanks.