Hi there,
I’m new to Zbrush and have created my first zbrush modified maya mesh.
Everything has gone really well on the sculpting side of things…i’m very pleased with the result.
However, now that i want to export a displacement map to render in Maya with mental ray i incur a problem.
I’ve managed to export a 1k disp map no probs, but this isn’t big enough…but when i try to export a 2k or above disp map Zbrush just crashes out!
I have searched for a solution on these very forums but the similar problems others have had seem to be down to non-merged vertices etc in there models…and i’m sure my model is clean.
I have exported the quad mesh from Maya and imported it fine in zbrush. I have the model on the lowest divisions and then go to export the disp map…
Please, any tips or links would be much appreciated!!