I’ve been experiencing an odd crash since I upgraded to 3.1 and it seems to be replicable and happen every single time I attempt this.
I load up Zbrush, select polysphere as my default. Then on the tools palette there is an object named “Sphere3D” by default for me. If there isn’t I create one by going to the subtool feature and selecting append, select it, and then choose make PolyMesh3D off the tools pallette.
Perhaps to understand why I use this sphere that is only 8192 polys instead of a higher res one, I need to explain that I use Zbrush to create content for a platform called Secondlife.com. The converter has better results when working with this polysphere over the higher resolution model due to the compression.
Anyway, back to the problem. So I am working with my new Sphere3D that has been turned into “PolyMesh3D”. Here are the steps I take to reproduce the issue I am having.
- From the startup either hit escape, or select the polysphere.
- Go to subtool, select Append, and add a Sphere3D to the project.
- Select the Sphere3D as the active object from the subtool menu, then choose Make PolyMesh3D from the tool palette.
- Go back to the original tool via the tool palette, and repeate step 3.
- Now select one of the PM3D_Sphere3D tools from the tool palette, and go to the subtool menu.
- Select append, and choose PM3D_Sphere from the top row of available objects.
- Repeat step 6 so you now have 3 objects in the scene.
- Select the third added PM3D_Sphere from the subtool menu, and go to the Deformation menu.
- In Deformation, go to Offset, and turn off all axis except for Z.
- Attempt to move the object via the offset tool by any number greater than 0. IE 1+
The error that occurs is the following.
[quote=]INTERNAL ERROR .\list.cpp Line:143
Locked main mem in list-out
Object:
Please email us at [email protected] with the information you have seen in this dialog. Click ‘OK’ to exit ZBrush or ‘Cancel’ to continue.[/quote]I haven’t emailed them yet, as I wanted to see if these forums held any answers to this issue. I’m not sure why it does this, but it was quite frustrating to spend several hours creating a project, only to have all of the work lost when it crashed on me.