I wonder how meshes must be exported, so they show up as subtools in ZB?
What I mean is, I am planning to use Keyshot and I need to have different materials assigned to a model. And the only way I´ve found atm is to have a subtool for each material i want to use.
So I need to spilt up a single mesh into many. But tool importer only let me import one subtool at a time. So I ask, is there a better way to import many meshes as substools?