ZBrushCentral

zbrush compatibility with 3ds max rigging and cloth simulation

I’m a 3ds max animator and character designer and I want to learn zbrush to make the character more realistic But I hear that zbrush is bad in animation for these reasons:

1- The rigging won’t be easy especially the morphing of the face(smiles and talking etc.) and the morphing is a disaster.

2- The cloth simulator will make the fabric get inside the body or way out of it because there’s difference between the low level poly and the result of the displacement maps and the reason is that they are not the same dimension.

Could you help me to way what’s right and wrong ? and give me advice about that.

Thank you for your cooperation