ZBrushCentral

ZBrush Character Production DVD info and Artwork

Hi everyone! Thanks to everyone who has supported us on the first DVD (A Comprehensive Introduction). I wanted to start this thread to let everyone know of another one we have coming and also show off some of the artwork. The instructor should also post some images and other goodies. :slight_smile:

Here is some info on the DVD (releases 01-11-10)
12_30_zbrush35_character_large[1].jpg
In this DVD Michael Pavlovich starts off by taking up where the first DVD left off and covers the new features in ZBrush 3.5 R3. After the new features are covered he takes everything that you have learned up to this point and puts it into practice by creating an entire highres character right inside Zbrush. Many techniques are used during this character creation process that would benefit almost anyone.

After the character is made he goes through many of the useful ZPlugins like Zapplink, Subtool Master and even goes through creating a turntable video of your character. At the very end there is a bonus video that takes you through rendering out passes from ZBrush and compositing them inside Photoshop. Official news post is on our blog HERE.

Here is a video sample that describes the DVDs contents. [youtubecp]<object width=“873” height=“525”><param name=“movie” value=“http://www.youtube.com/v/TNQB4u7-Xdk&hl=en_US&fs=1&color1=0x3a3a3a&color2=0x999999&hd=1&border=1”></param><param name=“allowFullScreen” value=“true”></param><param name=“allowscriptaccess” value=“always”></param><embed src=“http://www.youtube.com/v/TNQB4u7-Xdk&hl=en_US&fs=1&color1=0x3a3a3a&color2=0x999999&hd=1&border=1” type=“application/x-shockwave-flash” allowscriptaccess=“always” allowfullscreen=“true” width=“873” height=“525”></embed></object>[/youtubecp]

Wow, I will definitely buy those DVDs, Michael Pavlovich seems smart, articulate and very talented.

I guess I’ll post the marketing image first:

[attach=173568]PromoImageSmall001.jpg[/attach]

This is a baby sized image, please click here for the full sized

Below I’ll do a post explaining the ZBrush render comp process for this particular image, and I’ll be back periodically to add other info and answer any questions you might have.

I had a blast doing this particular DVD, and I hope it translates into you having some fun while you watch the chapters!

Attachments

PromoImageSmall001.jpg

@EricShawn: Thanks for the kind words!

I’ll go through these images one by one:

[attach=173580]CompedImages.jpg[/attach]

Diffuse (Flat Shaded)
You can use subtool master to make sure everything is at it’s highest subdivision level, and then use the fill option in subtool master to make sure colorize is turned on for all of your subtools (click the box until the “S” is rainbow colored):

[attach=173588]SubtoolMasterColorize.jpg[/attach]

Under the Preferences menu, go to the edit submenu, and at the very bottom you’ll see an “inactive subtool dimming”. I’d turn that up to the highest value, 0.9, to make the differences between the selected subtool and unselected subtools negligible. To get a background you can key from, I choose a bright green color, then make sure under the documents window to turn my range down to 0:

[attach=173581]DocumentSettings.jpg[/attach]

As far as document size, a good rule of thumb (just as when you’re going to export a turnaround) is to make it twice the size you want so you can shrink it down later and make it anti-aliased. You can press the AAHalf button (on the right hand side of your screen) after you make your 2x document and Texture>GrabDoc from that, but I avoid doing that for selection purposes–I work on the actual pixels in photoshop, then shrink it in there when I’m nearly done.

Also, doing a best render on your AO pass will actually kill a lot of jaggies as well, so you might not need to shrink it as much as you think.
Also remember, if your document is too large to fit in your viewer, make sure while you’re working to use the Zoom button (a few buttons above AAHalf) so you can see the entire document. If you want to go back, hit the “Actual x1” button (above AAHalf).

In the Document Settings picture above, you may have noticed a “ZAppLink Properties” menu. ZAppLink not only allows you to texture and stencil in Photoshop, it also allows you to save camera views, which is a lifesaver when you’re doing render passes in ZBrush!

With the entire document viewable (probably using the zoom button, click and drag), position your character the way you want. Then under the ZAppLink Properties menu, click any one of the Front, Back, Right, Top, Cust1, or Cust2 buttons. For a one-off, I usually use the Cust buttons, in case I want to use the Front/Right/Top buttons to make a character sheet (ZAppLink will do that for you too!).

With a Cust button selected, you can safely tumble, scale, pan, and rotate to your hearts content, and always be able to snap back to your render view just by hitting your Cust button! Once you have views, I would suggest saving them out (by pressing the Save Views button under the ZAppLink Properties window) so you can load them in later if you need to make adjustments.

Now that your setup is done, the rest is easy! Do a Texture>GrabDoc and Export your Diffuse pass with the green screen.

Optional Masking Pass:
Use Subtool Master to turn colorize off for the rest of these steps (like above, in the fill menu, click the box with the shape in it, only this time make sure it’s gray instead of rainbow colored); you don’t need color information any more.

You should still be in Render>Flat shaded mode. Go back to the Preferences>Edit>Inactive Subtool Dimming, and turn it down to .1. Make sure you have white selected as the color in the color picker; what this method allows you to do is click through your subtools, turning them white, all of your other subtools will be near-black, and your background will be bright green. Perfect for getting a selection mask for each of your subtools!

[attach=173587]OptionalMasking.jpg[/attach]

MatCap White01 (Best Render)
Since you have colorize turned off already, all you have to do is go to Render>Preview, make sure your Preferences>Edit>Inactive subtool is set back to 0.9, and select MatCap White01 from the material library. Using MatCap White01, we’re going to make a really nice AO Pass to multiply over our diffuse pass.

I just use the default light with the default light settings and get pretty much the results I need, but feel free to move your light around, change the intensity, and play with the Shadow settings, all found under the light menu (remember, the shadow settings under the light menu are cast shadow settings).

Make sure you press your Cust ZAppLink button every once in a while to make sure you haven’t “jiggled” your subject around, and when he’s set up with your MatCap White01 applied to him, go under the Render menu and hit the “Best” button.

This will kick off a Best render, so give it a minute and you will see it start to update from the top down.

Note: If you’re having problems getting it to do a best render (if you’ve got tons of subtools and maxed out polys for your machine, this can happen), there is a solution: Hide all of your subtools except one when under the preview render. Then, hit the best render. Keeping the best render on, show your subtools one by one–this way, Zbrush only has to update a small portion of your canvas, and you’ll still get the great best render results. Even better, once you have all of your subtools showing, if you have other saved views of your model (back 3/4, front, etc…) in the ZAppLink Properties window, you can snap to these views, and you should be able to get a best render of all of your angles without having any problems. Win!

Once you have your best render of the MatCapWhite01, go to Texture>GrabDoc and export it. Then, make sure to go to the Render menu and click the Preview button. For the rest of the steps, the preview render should work fine. Using this method, your AO only needs to be a best render–this will give you a very high quality multiply over your diffuse, and you probably won’t have to shrink down the final image much, if at all!

HotKey Light, Fill Light, and Soft Key Light
I’ve found that when doing render passes with lights, sending the light “behind” the model usually gives me the best results. To do this, go into the Light menu:

[attach=173585]LightMenu.jpg[/attach]

On the preview lighting ball, you’ll see the orange square–this is what you use to move your preview lights around. To send it “behind” your subject, just click on this orange square–then move it around to get the results you need.

To get just the light information, choose a black color with your color picker. To get the right spec, I usually choose the BasicMaterial, and go into the Material>Modifiers menu (click on “Show Used” to make this menu only show the material applied to your model, useful if you have the menu docked and want to save some scroll time). Under modifiers, I’ll adjust the Specular value, the Specular Curve (making the spec more or less tight), and if I really want to blow out my highlights, I’ll move the High Dynamic Range slider until I get what I want.

You can also increase or decrease your light intensity unti you get what you need. If this is your first time through, I would suggest having ZBrush and Photoshop open at the same time, so you can go back and forth, Texture>GrabDoc-ing what you need and testing it out in Photoshop as you go.

Materials:
Don’t be afraid to try other materials as well! You can overlay reflective metals, chrome, gorilla, etc…and get interesting results in Photoshop. It’s all about experimenting with the layer modes and using your masks to apply it on appropriate objects.

ZDepth:

[attach=173589]ZDepth.jpg[/attach]
Super easy! With your guy on the screen (hit your Cust button to make sure he’s aligned), under the Alpha menu hit the “GrabDoc” button. This will throw a ZDepth 16bit grayscale image into your Alpha window. Export this, and we’ll use it later in Photoshop for some crazy lens blur action.

Photoshop:
Once you’re in Photoshop, you’re going to want to get all of those passes into one Photoshop file with multiple layers. The fastest way to do this is to use the File>Scripts>Load Files Into Stack option:

[attach=173586]LoadFilesIntoStack.jpg[/attach]

The good thing about this method is that if you’ve been naming your files as you export, it will stack the layers named whatever the file name is. Which will save you a little bit of time and guesswork!

Once you’ve browsed using the Stack script and selected your exported GrabDoc images, hit OK and watch as photoshop magically places all of your images into separate layers. Use your magic wand to get rid of the green, and to make selections based on your subtools if you did that step.

Now! Getting your lights set up on your subject is just a matter of changing layer modes:

[attach=173582]LayerModes.jpg[/attach]

A quick way to switch between them and test their effect is to press the arrow, select normal, then when normal is blue-highlighted, press the down arrow to change the blending mode. Keep switching until you find the one you like. For lights I usually use Screen or Lighten, sometimes using Color Dodge for fill lights, depending on the effect I’m going for.

You’ll probably notice that some lights are shining where you don’t want them to. I apply a layer mask to my light layers:

[attach=173590]LayersForCompedImages.jpg[/attach]

Then paint the lights out or back in using black or white and the brush, respectively. This way you’re not actually erasing (or “being destructive”), you’re just creating a mask you can change at any time. You can also use adjustment layers to apply hue/saturation or curves/levels changes to any of your layers, working non-destructively of course.

You might have noticed the little down arrows next to the adjustment layers in the above image–this means that adjustment layer is linked to the image below it, and will only effect that image, and not everything below it as well. To do this, hover your cursor between the adjustment layer and the layer you want it to effect, and hold down alt. When your cursor turns into an icon that looks like two circles and an arrow, left click, and your layers will now be linked! I’d post a picture of what the icon looks like, but it won’t let me screen capture it! :mad:

Now the icing on the cake! Select All and copy your ZDepth layer, and paste it into a new alpha channel (go under the channel tab in photoshop, and click the “Create new channel” button; once it’s created, select it (it’ll probably be Alpha 1) and paste it:

[attach=173584]AlphaForLensBlur.jpg[/attach]

Now, do a copy merged of your subject up to this point, and paste him into a new layer. Go to Filter>Blur>Lens blur, and make sure you have your Alpha 1 selected as the source:

[attach=173583]LensBlur.jpg[/attach]

Use your cursor to click in the image to set your blur Focal Distance (ie, if you want it to be focused on his head, click there), then use the radius to let photoshop know how much to blur based on your grayscale map. To be honest I don’t know what the other stuff means or does (Blade Curvature? :open_mouth: ) but feel free to fool around with those settings. Hit OK when you have a sweet lens blur effect.

Well, I think I’ve rambled on long enough. If you have any questions let me know, or if something isn’t clear I can try and clear it up for you. I’ll also be back around with at least some more images and maybe some other tidbits of useful information :smiley:

Attachments

CompedImages.jpg

DocumentSettings.jpg

LayerModes.jpg

LensBlur.jpg

AlphaForLensBlur.jpg

LightMenu.jpg

LoadFilesIntoStack.jpg

OptionalMasking.jpg

SubtoolMasterColorize.jpg

ZDepth.jpg

LayersForCompedImages.jpg

Yeah! a new super training kit!, and this tutorial! now it’s time to really say, Happy new year!!! wooow Really thank you very very much for all of this, the new training kit looks stunning, too much funn to begin the year with the right foot.

great work.looking forward too the release :):slight_smile:

Can you provide a link to the first DVD (A Comprehensive Introduction) you mentioned?

<TABLE class=tborder border=0 cellSpacing=1 cellPadding=4 width=“100%” align=center><TBODY><TR title=“Post 644175” vAlign=top><TD class=alt1 width=125 align=middle>EricShawn</TD><TD class=alt2>Can you provide a link to the first DVD (A Comprehensive Introduction) you mentioned?</TD></TR></TBODY></TABLE>

You bet!

The ZBrush 3.5 Comprehensive Introduction DVD:
http://eat3d.com/zbrush35_intro

Free preview of 3.5 R3 features:
http://eat3d.com/free/zbrush-35-r3-new-features

Coming Soon: ZBrush Character Production (and longest URL ever):
http://eat3d.com/blog/eat-3d/coming-soon-zbrush-character-production-high-res-sculpting-polypainting-zplugins-and-mor

www.eat3D.com has a number of other training dvd’s you’ll probably find interesting as well!

coool intro for such a geat sculpting package guys.really looking forward to the DVD.:+1:

Here’s a full body AO pass using the matcap White01 and I think just the default light and shadow settings. Again, I was having some issues getting the best render not to dump on me on the full figure, especially at the 3k I was capturing to (probably my hardware), and used the method mentioned in the above post:

use ZAppLink to set up my camera, show one subtool and do best render, then show all of the other subtools one by one. Again using ZAppLink with multiple views saved, I was able to switch between views without having to go through that process again:

003Grey001.jpg

And a quick and dirty comp using the previous post’s methods as well

[attach=173718]003Color.jpg[/attach]

Attachments

003Color.jpg

hey michael!

great work and thanks for your walkthrough.
good luck with the dvd.

-r

Thanks alot,Im going to check out the DVD for sure! cal

I liked the character and very interesting process … I certainly will adiquirir this DVD. Congratulations!

thanks very much for that tutorial in rendering!

More, more, more! Love this thread, keep it going. I know a lot of your stuff is under NDA, Michael, but surely you must have some more personal work you can wow us with. Superb talent, and I watched some more of the intros… what are you a Mensa genius? What a great voice, vocabulary, and presence.

Great news,
I’m sure gonna purchase the DVD+download!
Best regards
Fernando Kuhlmann

Thanks for all the kind words! My main goal with these DVD’s is to get people working in ZBrush and breaking down any kind of negative preconcieved notions or first impressions that people may have gotten over the years. I think the sooner ZBrush can be the forefront of 3D modeling accross the board, the happier we’ll all be at work, LOL–I’ve had a blast the past 2 years on a very ZBrush-centric pipeline!

That’s the goal anyway. If I can introduce one person and get them hooked, or convert one skeptical person, I’ve done my job (starting to sound like a cultist :-P)

I know posting here is kind of like preaching to the choir though haha

Michael, what renderer can you recommend that supports SSS and Transparency, perhaps hair, and that is easy to use when exporting from Zbrush? I looked at 3Delight but it looks really complicated with the command-based (non) interface. Thanks in advance.

I’ve been in the game engine side of things for too long; I asked around at work, Tony say’s Modo is easy to learn, they have a trial version you can check out, and it’s basically a matter of turning features on or off and adjusting sliders in the shader. Sounds like a winner to me!

Thanks, Michael! And I look forward to the DVDs and seeing more of your work.