Hey guys, I’ve put this post in the Troubleshooting forum but really wanted to find a fix for it since I’ve been pondering on the issue for a while.
I don’t know the full story about cameras in both Zbrush and Mudbox so I may be a little misguided. I just wanted to ask why when I import my mesh from Zbrush into Maya it looks a lot different to when I’m working in the Zbrush viewport. I heard something about Mudbox having a ‘true perspective’ camera, but I was wondering if there was a way to tweak the camera in Zbrush so I can achieve the same effect. Thanks a lot!