Hello everyone!
I modeled a character directly in Zbrush but the large number of polygons created by the great amount of detail makes it impossible to work with him in C4D. I’m a noob and I’ve been informed about how to work and I saw that all these details should be worked as displacement maps in C4D texture applied to a model based on less polygons.
The question I have are the steps I must follow, if I have the base model in Zbrush, take it to C4D and create displacement maps and then texturing the OBJ in Zbrush then exporting the displacement map to implement it in C4D texture? I put the piece of the model that I could not animate. Thanks in advance!