Hello, I just want to let you guys now about an uv problem that I’m running into, through my video game production pipeline.
I’m currently using zbrush to sculpt high subdivision details, to bake normal maps and to paint textures, along with Maya. The HUGE problem in this process is that very often zbrush breaks the UVs. One thing is that they are imported flipped on the V, but although this is quite annoying, is fixable by the user every time.
The non fixable problem is the one showed in the attached image. It occurs very very often, with several different objects.
I hope this will be fixed and improved, because I love this software and I’m sure you guys are working really hard.
Bests!
Attachments

