Hello all, first post.
I am working on a game model and I am planning on beefing it up on ZBrush, unwrapping in blender, then export displacement and normal maps for mapping onto a low res model.
After I beefed up my model in zbrush, i started painting colors onto it. then i realized a big question: question #1 Do i have to UV unwrap the model in blender BEFORE i can eport the normal and displacement maps from zbrush? or if its okay to do it after i paint/color?
question #2: do i import the low or do i import the high res model into bender to unwrap? (i am currently guessing the low poly model)
question #3: people talk about the scratch tool for wrinkles and scratches all the time, but where is it?
question #4: any tips on sculpting details like fish scales/crocodile skin texture onto the model in zbrush?
So those are my four biggest questions right now and i am just unable to find all my answers on the web anymore. please help!
Finally, you are welcomed to criticize or comment on my model as it progresses.
P.S. please excuse me about being pretty new to zbrush and completely new to blender. I came from maya.
Thanks in advance,
Joe