Just wanted to post another little test
that shows that you can model “smooth”
not wrinkled objects with control.
In my opinion the next version will allow users to do this.
Point pushing is old school and should only need to be used for mesh editing. Pushing points is also to “local” of methodology to approach your sculpt. It does not allow you to be gestural throughout the sculpting process.
Zbrush will help you to remain fluid while sculpting.
Dave Cardwell 



I just can’t get over how nice that looks. Thanks!