ZBrushCentral

Zbrush Beta - Modeling "smooth stuff"

Just wanted to post another little test
that shows that you can model “smooth”
not wrinkled objects with control.

In my opinion the next version will allow users to do this.

Point pushing is old school and should only need to be used for mesh editing. Pushing points is also to “local” of methodology to approach your sculpt. It does not allow you to be gestural throughout the sculpting process.

Zbrush will help you to remain fluid while sculpting.

Dave Cardwell

Really nice!! :+1: :+1: :+1:

Here is coming¡¡¡¡¡

Welcome and take your necessary time, we will wait for you New version¡¡¡¡

Beutiful work and congratulations for show other aspect from ZB # ?
Congratulations¡¡¡¡

Great sculpting Dave, thank you for sharing. :+1: I’m looking forward to further updates. :slight_smile:

amazing looks really smooth :stuck_out_tongue:
feel free to post more examples :slight_smile:

That is a great example! Thanks for sharing your results with us. :grimacing: I just can’t get over how nice that looks. Thanks! :+1:

Fantastic!! 50.

SWEET! :+1: :+1: awesome modeling! i can’t wait to c the new features in the next version! (even though i only have the demo right now) thanx for showing us a sneek peak!

artboy

Does this mean the new ZBrush will have more powerful and intuative sculpting tools?

If this is your opinion of the next version, then how did you do it with this version?

In the hands of a master it looks so easy. . This is an excellent example, thanks for sharing. :slight_smile: :+1: :+1: :+1: :+1:

KingSalami: skycastle is a part of WETA Digital, and so is using a beta of the next version. That’s what he used to create this.