ZBrushCentral

Zbrush At Siggraph - From My Perspective - Day 12

Ryan, would you please comment on the system specs of the machine you used while creating the preview movies (cpu and ram, especially)?

What ever happens let’s not turn this into a Zbrush vs MudBox thread.

Any release date yet?

I’m not sure what he meant. but even in 2.0 you could use zspheres to create base geometry. the drawback was that zsphere meshes didn’t always create ‘good’ or even predictable topology. however, with the superb retopology tools that where shown like a year ago and have been confirmed to still be in 2.5, I guess it would be a good workflow to create a base mesh using szpheres and then retopologize it before you start the actual sculpturing. I imagine zspheres has gotten a major overhaul aswell in 2.5. atleast now we know why pixolator has been so quiet this year, they must have had him chained to the keyboard :slight_smile:

hoping for another batch of video goodness!! come on ryan!

More Revolutionary tools by Pixologic! Changing the industry again… Those software programmers must be behind a crack of a wip to come up with tools like these!

though I see nothing wrong in objective comparisons (though facts are a little scarce at the moment), comments of the type ‘application X sucks!’ just provokes hostility, and there’s enough of that going around in the world already…

That’s true, but I’m really hoping they’ve add something like a basic poly-modeler (like a massively cut-down Silo/Hexagon for example). Just something to make it easier to work with technical models as well as organic, and with a SnapToGrid and numerical input - that kinda thing.

I can’t bring myself to use that edge-loop technique they have in ZBrush2.

Im using hexagon 2.1 and its very very good poly modler. Id be glad to see some day say, 2 realtime viewports, universal manipulator like hexagon 2 and basic edge, face, point editing with extrude. Having both programs dont bother me as they work extreemly well together.

The subtools video shows that model to be 100% zbrush 2.5. Ryan id be so greatfull if you could show a low poly version of that model.

dado:

Can you tell me how it removes the need for external base modelling? I mean does it produce realy clean meshes with controlable edge flow?:+1:

It takes some getting used to, but seriously try it for a day. Once you get past your own expectations, it’s actually kinda fun, and it won’t hurt you to have more tools in your arsenal. (But, yes. It’s not the best solution for any number of problems. That’s where re-topologizing comes in!)

Speaking of which, I’m wondering if that Mesh-Extraction method allows extraction accross multiple objects.
That’d go a long way to help with technical type meshes. If you could do that, and be able to numerically position and scale objects, indeed, that would give me most of what I’m after :bulb:

EDIT:
Cheers Ryan:+1:

great news :wink: im getting very excited now, the sculpting features are killer!:+1:

3d texturing… :slight_smile: one question answered

Wow, this is so good I think I’ll make my first post to say so. Further more I cannot believe this is going to be free(upgrade). It’s just mind boggling!!! I’m very happy that Pixologic has broken the mold of charging it’s users small fortunes for tiny feature updates, and instead is providing more than any of us has asked for, and doing it free. Glad I won’t be shelling out christmas money on another app to fit my workflow, can’t wait to see “more” and deffinitly can’t wait to get my hands on it.

Well that’s all looking superbly marvelous.

Who else saw that 3d texturing being done in symmetry mode? Yay.

Some of the menus (alphas, strokes…) doesn’t seems too much changed… Although they appear in center of the screen as a contextual menu… A keyboard shortcut maybe?

The tileable stencil option is great :+1:

Wow 2 more videos, thx all!

It’s amazing,
excellent!!!

what i saw was a few quick demonstrations on the gladiator mesh. truly amazing extract options. you can easily create armor, cloth, pretty much anything that would need to match on the original. layers seem super simple. PM works in 3d now. the re-topology brush is the thing that struck me as most efficient of all. and what’s even better is that you can now transfer details from one mesh onto another. i believe they mentioned the 64 bit systems to be able to handle about 40mill polys which is beyond ridiculous.

sorry if this was all mentioned before, but i don’t have the time to read thru the entire thread.

as for the release date, no info.

I saw the presentation today at Siggraph, was completely impressed. I wanted to buy ZBrush all over again! A couple of things puzzle me, I didn’t hear them talk about the previously talked about great new functions in 2.5 - like the surface rigging and the like - although I thought I saw it being used briefly in one of the demos. Also, I saw the Projection Master button was still there, if you no longer need it I wonder what its for…

Actually, my one big question is how do you get a Z-Brush t-shirt? They were giving them free if you bought a new copy of Z-Brush. I offered to buy one but they didn’t have enough to do that. Now that I can’t have one I really want it! Can you put them on sale on the website please.

Was there today, and let me tell you…it was one hell of a impressive presentation. Can’t wait to get get my mitts on the new “extract” feature.
With limited time, I only had the pleasure of sitting through 2 ZBrush 2.5 demos.
I imagine I could have sat there all day.
Great job guys!!!
-raymi

Not that I have noticed. Anything that anybody has seen would be good to hear about. :+1: