ZBrushCentral

Zbrush At Siggraph - From My Perspective - Day 12

Well, poly painting sounds great. I wondered how long it’d take someone to use alphas and textures to drive vertex painting. And, in Zbrush this can only make painting an object a super-fast thing :slight_smile:

Is it day three yet? :smiley:

and at times one might wonder why some youngsters make the demands they do, at an age when they should be making their own presentations, given the means of the day

I am wondering if you can do topology projection on non-Zbrush meshes.
If so that would be a great solution for different pipelines.

I think this will be possible…

Thanks for the feedback Ryan it has made my week, & thanks to the whole Pixologic team for all the hardwork in creating a superb & unique killer piece of software (again).
Add to that Eon have announce Vue 6 will support ZBrush displacement maps & I guess you could say I’m a as happy as a pig it s**t. Not forgetting Silos ever closer public beta release…:smiley:

Things are looking good for the Buckster…

One more thing before I go, day 3 videos???

Originally Posted by xixaxAP
I also second that opinion, that they should take as long as they need.
I agree they should release it when it’s ready. But it doesn’t make good business sense to keep customers waiting so long. Pixologic knows that this is a volatile industry and competition is everywhere. It’s in their best interest to deliver the goods as soon as possible to stave off the competition. Fortunately, they have such an outstanding product that an enormous support base has formed. And this is to their benefit. It gives the company a lot of leeway to indulge in creating the best upgrade the industry has ever seen because they have such a loyal user base that is willing to wait. But this is mostly due to the fact that there hasn’t been any competition until recently. Now we have Mudbox (I’ve used it and it’s not as great as everyone thinks) and it’s a direct result of the void Pixologic has made by not upgrading 2.0 in… how many years is it?

I love ZBrush and I plunked my down money for it too, but I wish that Pixologic would do what is necessary to get 2.5 out the door. Does it mean hiring more programmers? Does it mean releasing it bit by bit as new features come online? Or how about at least letting the community in on how the milestone objectives are progressing towards its release?

But you know, as soon as it is released this will all be forgotten and I’ll be jumping up and down like a schoolgirl just like everyone else on this forum will be.

Long live ZBrush!

Wish I was there.

I knew you guys were up to something, but once again it is something better than I could have imagined! Thank you.

Not to sound like a broken record or anything, but you and I can only speculate as to what makes good business sense for Pixologic. We don’t know all the factors involved, and/or willingly blind ourselves to those factors which support the course they’ve chosen. (broken record again, I don’t think they had any choice in the matter – we here at ZBrush Central forced them to go silent. They understand better than anyone how volatile the market is because it blew up in their face not too long ago.)

I hope the new poly paint doesn’t suffer the same problems as the current poly paint:

http://www.zbrushcentral.com/zbc/showthread.php?t=35793

Swapping out a modified lvl 1 mesh wipes your current vertex colours, which sucks. Means if you paint your non-uv’d mesh, then decide to do uv’s in an external app, you can’t load them into your tool without wiping your current colours.

This has been sorted out right? right??

I’m going to assume that arbitrary meshes are going to be used for doing final baking of displacement/texture/normal maps. There’s also the fact that they have the mesh extraction feature, which would make the old Z2 workflow kind of not work in 2.5.

I’m sure there are lots of additional features that go along with these videos. I think we’re just getting a little taste of it. haha

I know what you are saying Ctrl-Z, but these new features are really good for those of us who like to sculpt in 3D. I am really pleased that we will have the option of having more than one object ‘live’ at a time.

Hi,
Thanks for the videos. Can’t wait to try these new features !
Just a quick question, . . . . You mentioned Alex Huguet looking at 3d printers (at the Gurrilla studios stand) Any chance that in the near future ,
I can export from Zbrush as .STL ? (3d printer file)
I’m currently having to export .obj into max to convert it,. . . but i don’t think it would handle 23 million polys somehow !

Blast! What hotel has a broken internet connection when Siggraph is in town?! So there will be even more vids? Zbrush has even MORE new features? I think I need to ly down… :smiley:

Ahh but is it realy live? Can you rotate scale each object independantly. I can imagine that without handles or a basic manipulator this object would be hard to place with no 2d viewport plus . Would also be nice to weld points, edges instead of using multimarkers and loose al lower sub levels.

I personly dont think this time it will be a long wait for its release ,not without some kind of statment saying these new videos and details are only shown as part of the siggraph and have no relation to its release time. Just my thought :bulb:

I very rarely post on forums, but I do tend to read and follow a few. I’m going to change that habit just for the current situation and come down on the side of those who ask about release dates and complain about the lack of communication from Pixologic.

I bought Zbrush 2 in November 2004. It came out of my own money and represented a major personal commitment. I bought it specifically on the strength of the two video clips that at that stage were displayed on the home page, the rigging and the surface Zspheres.

At that time it was said that they would be available in version 2.5 as a free update. It is now 20 months later and I’m still waiting.

I’ve seen the new features that have been added since. They look very nice. But why should I get excited about watching someone else play with a new toy. Will this release be now delayed until Siggraph 2007 so that even better features can be added?

I accept that Pixologic don’t actually owe me anything. Although I feel deeply disappointed by their refusal to communicate with their loyal customers. If I treated my customers in the same way I know I wouldn’t have any.

I don’t expect to be told a release date. I do expect to be kept informed of what is happening. I actually began to think that maybe the company had gone into liquidation as we have heard nothing from them since December last year.

Compare and contrast the approach of Newtek, Silo and Luxology to their customers. All of whom have had or are planning releases. All of whom inform their customers of what is happening, even without release dates.

If Pixologic had delivered their update based on the 2004 announcement I would buy the latest upgrade as version 3 in a heartbeat. As it is, I’m pretty certain that they will get no more of my cash.

And no, I’m not a peanut brain and I suspect that none of the contributors to this forum are.

Regards,

Bernard D

I overreached with the peanut brain comment… but there are still those bounded by their nutshells.

Actually, if I remember correctly, Nevercenter originally planned to release Silo 2 by the end of 2005. Although the indications are that a public beta will be released within the next few weeks that is still to be confirmed. Certainly Nevercenter is very open about what they are doing but I still can’t get my hands on the wonderful features they are demonstrating in their videos any more than I can on ZBrush 2.5.

I’m sure Pixologic have very good reasons for delaying the release and not giving more information. It’s a very competitive world and it may or may not be significant that Mudbox is being developed by people who were once closely involved with ZBrush.

When’s it coming out???:slight_smile: Love the new features, exactly what I was hoping for. :):):slight_smile:

Yeah, throw us a few chunks - 'specially if it’s one of those with Hazelnut in it :smiley:

:sunglasses: Ryan, do you have any more info on that ZBrush to After FX pluggin?

Start a new thread asking peanut brains to step forward. You’ll be surprised how many of us do. :lol:

I’m not sure you do know what I’m saying. Or at least, I know that I don’t know what you know that I’m saying. (A quote would have helped.) I can’t think what I might have said to imply that these features AREN’T good. And not just for 3D sculptors. I am very excited about what we’re seeing here.

Mostly what I’m saying is “let’s stop picking on each other” with a little bit of “it may not work the way you’re imagining” thrown in for good measure. Our opinions aren’t facts, and everyone’s guessing just as blindly as the next guy.
No matter how great the new features are, someone’s going to feel betrayed because ZBrush 2.5 isn’t Max / Maya / Modo / Mudbox / Motionbuilder / Messiah:Studio etc. No one ever promised it’d be a self-contained all-in-one solution equivilant to every piece of software ever developed, but some users will be genuinely angry when it isn’t. Count on that. But don’t take it seriously.

Oh, wait. I see the confusion! I posted this right after your post, so you figured I was replying to your post, and was therefore saying you shouldn’t be excited. In truth, I was responding to the post immediately prior. (and my point was basically that, until one of us rivals Pixologic’s accomplishments, we shouldn’t presume to know better than them. Though I’m sure I phrased it more diplomatically at the time. Something closer to “we’re not standing in their shoes, so any advice we give is inherently flawed.”)