ZBrushCentral

Zbrush and other 3D app workflow

Hello,

I’m new to Zbrush and I’m a little confused on how it should work with another 3D app. Should I make a model in ex: Maya, then add additional detail with Zbrush and then go back and animate, add Special effects etc. in Maya?

Or should I create the models directly with Zbrush?

Thanks.

Either workflow is fine.

It all really depends on what you want to get out of the program.
I personally use zbrush as an artists tool to build things from the ground up, but a lot of people use zbrush as a detailing tool.

Sometimes it is faster to build something in a traditional 3d app. Sometimes Zbrush wins, so it all really depends.

Then…what is the final goal of the piece?
game model?
animation piece?
still image?
statue/3d print?

Find some 3d artist that you like, find out how their workflow is, try it out, and see if it works for you.

The main reason Zbrush is the best application on the planet (in my opinion) is that it lets you work the way you want to work.

If you are aiming for LowRes model, I suggest creating basemesh in other App.
Its hard to work on topology in Zbrush. But if you know how to re-topologize, then its a different matter.