ZBrushCentral

ZBRUSH and Maya to Keyshot

Hi all. I am trying to achieve a workflow where I have a maya scene with a basic model and multiple camera matching with image planes(photogrammetry) and I would like to bring into keyshot.

And that geo I exported into zbrush, subdivided it and made it highres to do some sculpting. And now using bridge I would like to bring that geo into Keyshot.

I am able to import the cameras from maya to keyshot as FBX format, but when I export the highres geo from ZBrush to KS using Bridge, it doesn’t come at the same place as the geo from maya, hence not matching the cameras in keyshot.

I am guessing as zbrush flips the model while importing, and then rexports flipped models using basic exporting. But Bridge might not be re-flipping the model again and that’s why its coming wrong in maya camera scene inside keyshot.

It works only when I export the highres mesh from zbrush andimport into keyshot, it matches the cameras. but issue is I cannot export multi million polygon mesh, which easily exports using bridge.

I cannot seem to find any setting in Bridge where i can set the flip settings. Is there a workaround for this?

Thanks

In ZBrush Import/Export settings, use the eflip options in Export.