Does anyone have any experience with Decimation Master and this problem? If I just export the obj of my object out of ZBrush it comes back in to Maya scaled correctly and positioned correctly. As soon as I run decimate on it and export the obj afterwards, it comes in to Maya scaled up about 2x the size and it’s positioned at 0,0,0. I have tried many things and still get the same result.
Any help is appreciated.
Thanks!
