Hello there all.
I would say that I am an advanced intermediate with Zbrush and I am currently studying animation at university. While i know that the usual work flow is to make a base-mesh in a 3D package such as Max or Maya with the correct edge-loops already created then do some higher detailing in Zbrush then transfer the detail via normal / deformation maps. I am just wondering if it is possible to make a animation-ready model using Zbrush alone. For example i currently have a concept character for my 3rd-year project but i was wondering if i could retopologise him with the correct edge-lopps, export the lowest sub-devision then pop back up to the highest sub-devision and transfer the detail accross.
If anyone has any suggestions of a work-flow, any general thoughts and if this is even achievable it would be GREATLY appreciated.
Thanks.