Hi, i’ve this problem for awhile now and i cant seems to find away to get around it. Most of the tutorial i found on the net are old stuff, using Zmapper to export displacement from Zbrush. Zmapper is gone from Zbrush 3.1 and Zbrush workflow keep changing day by day so its very confusing to follow.
I dont have much experience with Zbrush and displacement map, so please dont blame me since i’m just speculating stuff.
Basically i wanted to export 32bit displacement map from Zbrush and render it 3dsmax & vray properly.
This is my usual settings when export displacement from Zbrush:

It looks like most of the lower and higher value of the displacement are being clipped out at the 100%white and 100% black area.
Currently, the only way i can get around this is to mess with the scale value in the displacement tab of Zbrush, by default it’s 1.0 , if i lower this, it give me back the details in my maps. But even then, with some models, i change the scale value to 0.001 (lowest value possible) and it still clip out alot of details. I have no idea what this is, im guessing it’s a scale problem. Because the demohead of Zbrush when exported to max, it’s only 1.5cm high! But still it’s something i cant understand and dont know how to work my way around it.
Thanks for reading all that wall of text but if someone with experience in Zbrush, can you tell me some guide line about displacement between Zbrush , Max and Vray? Thanks so much !!
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