I just wanted to ask you guys whether you expand your geometry after taking your base model inside zbrush (From whichever program you use to make). How much do you rely on it? Because I expand my model to let it have more mass and well when I imported it back to 3dsmax, didn’t work out very well even with displacement modifier. I imported the the base model Subdiv 1(2) back in it, its a little better but somehow my UVs shifted a little bit. I think I’ve done everything right. I create my model, unwrap it in max and imported it with the uvw co-ordinate etc etc. So I’m thinking here that maybe I missed something here. I know one way to recover from this is to do a rotopology.
Anyways I hope I am making sense, just needed someone or a couple of you to tell me your technique. Thanks Alot.