ZBrushCentral

Zbrush always crashing due to ram!!

So I’ve just upgraded to 24gb of high quality ram and still Zbrush continuously crashes over and over when doing simple tasks like baking out a displacement map or projecting a 1 mesh onto another. I have set the RAM slider to the max in preferences/mem but it doesn’t seem to make a bit of difference. Surely with 24gb of ram I shouldn’t be running into these issues…

anyone else have these same problem?

Mac or PC? Shouldn’t matter…ZBrush is still 32 bit. It can’t use all that ram; 4 GB is all, unless I’m mistaken.

Doug’s right.

ZBrush can use no more than 4GB ram on a 64bit system currently.

Full 64bit support is meant to be in the works for ZB 5. Let’s hope this arrives sooner rather than later!

Ah of course, that would explain it. Maybe my mesh just has too many polys and cant handle it.

If you have no problems with less complex meshes then that would be the problem. If it’s happening with any mesh, it would be a permissions problem that prevents virtual memory from being written. That doesn’t sound like it’s the case, though.

Some things that can get you in trouble:


  • A really large undo history. You can delete that or reduce its size.
  • Lots of sculpting layers. Remember that each of these is essentially a morph target, making it a copy of your model. So if you have a SubTool with 15 million polys and 6 layers that ends up being over 100 million polys!
  • Too many polys per SubTool. You’ll get better results splitting the model into more SubTools wherever possible.
  • A heavily fragmented system drive can prevent ZBrush from utilizing virtual memory efficiently even though there’s lots of disk space.

Also keep in mind that saving as a ZPR saves a lot of data that you may or may not need. It’s the most convenient, but it will save a lot more than just the model itself. That can add up to a lot of memory resources depending on what you’ve been doing. A ZTL saves just the model and any applied maps, which is more memory efficient. It also doesn’t save the Undo History.

Finally, a 32-bit application is limited to 4 GB files. In practice, the upper limit will usually be a bit lower than that. If your file starts pushing 3 GB in size, it’s high time to be looking for ways to optimize it.

I hope that helps!