Is there a way when I use a alpha with drag rect to have it not go through to the other side of my mesh? I’m trying to add fine detail to a hand but when I rotate the mesh around I see the detail on the other side…
Thanks,
ZB newbie
Is there a way when I use a alpha with drag rect to have it not go through to the other side of my mesh? I’m trying to add fine detail to a hand but when I rotate the mesh around I see the detail on the other side…
Thanks,
ZB newbie
brush>masking>backfacemask
…god bless you 
The only way my teacher told me was to manually mask the geometry… argh
tell him to go back to school 