ZBrushCentral

zbrush alpha

Is there a way when I use a alpha with drag rect to have it not go through to the other side of my mesh? I’m trying to add fine detail to a hand but when I rotate the mesh around I see the detail on the other side…

Thanks,
ZB newbie

brush>masking>backfacemask

…god bless you :slight_smile:

The only way my teacher told me was to manually mask the geometry… argh

tell him to go back to school :slight_smile: