ZBrushCentral

Zbrush 5.....what would you like to see?

Personally I love the developers over at Pixologic. I can not wait for the next update (hopefully ZB5!)

I personally would like a more robust poly paint system. There are a lot of alternative software programs to painting on a model then Zbrush because I think it lacks some Photoshop functionality that people love and are used to when texturing.

I for one would love to see a better paint layer system with more choices in blending modes/paint brushes. Maybe a specific panel/rollout for poly painting instead of having just the “layers” sub pallet, make a layer system for both…separate. One for your sculpt, and one for your poly paint.

What would you like to see in ZB5?

1 prepare the mesh(a single plane )
2 move brush ,build a rough shape of the mesh
3 trace the border “seam brush”
4 Mesh seam is woven in real time, produce a clean topology, such as surface

just. Cloths of “Marvelous designer” is adapted to match the seam
http://www.marvelousdesigner.com/

“seam brush” is not only cloth
become possible to express a variety.

happy:D:+1:

A few wish list features:

  • Realistic camera lens set up to match some popular 3d apps !!!
  • Texture painting, not just polypainting.
  • Layer system for subtools
  • Realistic shaders with BRDF, IOR
  • spec/ glossiness in shaders to preview maps in viewport
  • some basic Topology tools like topogun to compliment to topology brush
  • Zremesher (for hard surface)
  • Remove spiral topology from Zremesher

first of all…64 bit version. more memory used, higher polycounts without the system slowing down/crashing.
then, I think that actually the main big issue lacking in zbrush is a texture based painting system, not relying on color at vertexes (that binds the texture resolution to the polycount).
with this, of course an advanced paint layers blending system to allow for a non destructive, layered workflow and the possibility to paint big maps (8k or more).

I agree with the following

Remove the “spiral edge loops” from Zremesher would be a huge plus

Texture painting not hinged on Polygon density

I heard through the grape vine they keep Zbrush 32bit because some of the programming they have implemented actually makes ZB run more smoothly in a 32bit format.

Quick Edge Ring Topology Buttons/More Topology Options

Layer System for Subtools

Nice ideas guys/gals. Some useful ideas here. Keep em coming!

ZRemesher fix as mentioned above to remove the spiraling.
Layers that work :wink:
The ability to move pallets to a second monitor.
Better ‘grouping’ for subtools, merge down isn’t really what we have in mind, maybe something like TransposeMaster on steroids?

I would love to see:

Most important:

  1. Texture painting system (using the UVs rather than polypaint), and suporting Photoshop layer blending modes
  2. Support specular, gloss, normal map, emissive, etc, channels in texture painting system
  3. More robust sculpt layers, with support for layer masking and erase from layer
  4. Add support for skinning data, so that we can more effectively rig and pose models in ZB (maybe even import a rigged model from fbx import?)
  5. make it 64 bit so I can use all my ram :slight_smile:

Less of a priority but still very useful:

  1. Support floating tool panels, so I can take advantage of my second screen when rearranging the UI
  2. Better scene/subtools management. I’d love to see a way to manage subtools similar to photoshop layers (i.e. grouping them under a folder and setting folder properties would affect all of its contents). It can be quite tricky at the moment when you have many subtools

[+] 64-bit.
[+] Tablet-friendly.
[+] Python Scripting.

64 bit (as said by others)
Photoshop-type layer system for painting, including blend modes
Ability to group/hierarchy subtools

apart form that - we’re golden :slight_smile: