Hey everyone,
I’m having an issue with unwrapping a model I made in 3Ds max. I’ll try and make this a summary (hopefully it conveys my problem).
Basically i wanted to put an alpha on the walls of the building i’m working on. I have managed after many attempts to make it in a low-poly way
(Approximately 298714, which i assume is quite a good number for low-poly), I can’t re-mesh it because it would destroy parts of my building, it is important to
mention that i inflated my alphas in an inverted mask in the axis you see (can’t remember which one it is)
Then i went back to 3Ds max to unwrap my model because that’s where i built up my scenes in PBR, ready for render, (with vray for those wondering)
I cannot do much with such amount of polys so i can barely move my model (i work on a laptop, with AMD radeon graphics and i5 core 7th generation, Lenovo yoga computer)
I tried unwrapping it in 3Ds max but it freezes because there’s too many polys for Max i believe.
Tried making a UV map (in ZBRUSH), with 1024 res’ and tried unwrapping it with UV MASTER, the freaking software says my poly-count is too important.
I’ll repeat again I CANNOT GO DOWN otherwise i loose my details on my alphas which i do not want to loose.
I’m trying to unwrap this model because i need to paint it on Substance painter, i already tried Shells, dynamesh and subdivs or booleans, the only thing i haven’t tried is the move topology because i’m not familiar with it
Please help i’m out of options…
Thank you!