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Zbrush 4r7 deformation->size pivot is not in 0,0,0

Hello

I have problem with Zbrush 4r7
With 4r6 I could scale down all subtools using deformation-size slider and it work with pivot in 0,0,0
it was very usfull in global scalling down multiple subtools

In Zbrush 4r7 when I use deformation-size it scale but poivot is somwhere in center of object so for example feet of character become floating in space.

Sobody know how to scale using deformation-size with pivot in orgin?

Please help.

Thanks for answares!

Cheers Restorer

Click off local transformations on the right side.

Hello
Thanks for answer.
Unfortunately it does’t work :frowning:
deformation-size work the same way (pivot in centrer of object) not in orgin
in older zbrush it work well for me now after “upgrade” I can’t property scale object

any other Idea?