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ZBrush 4R6 > 4R7 tools have wrong materials!

Hi

Am new here and haven’t been able to find this topic anywhere. If it’s already been covered, I’d be grateful if someone could direct me to the answer.

Have just migrated to a new PC and upgraded from ZBrush R6 to R7 (64 bit). When I load tools that were created in R6 into R7 they come in all in one (seemingly random) single material and not in all the different materials I used when I made them originally. I am having to split the sculpt into its sub-tools - which turn out to be very numerous!! - and re-apply the materials to them. (It’s not always possible to see what some of the sub-tools are because they are so small so it’s difficult and time-consuming.)

Has anyone else encountered this? Is there some extra step I am not aware of that I have to take when importing tools into R7 to prevent this happening?

Many thanks in advance for any help!

This can happen because different reasons. Objects with no material assigned will get the one currently selected. This could change the next time you load the object. And the more typical reason is to assign materials that are not in the startup folder for materials. The next time we restart Zbrush it will assign materials that are in the same slot even they are completely different materials.

Hi Altea

Many thanks for your response. In fact, we have now worked around the problem by re-assigning materials and have almost finished doing that now.

Regarding your explanation, we are still puzzled :wink: All the objects did have a material assigned to them in R6 but had lost it or all had some weird material assigned on loading into R7.

Regarding the materials folder: maybe this changed in R7? We copied our custom materials into the same folder they were located in in R6.

Anyway, thank you again for your response - much appreciated!

I think there’s a slight difference to the way materials are loaded in ZBrush 4R7 which means that even when the materials are loaded at start up they can end up in the wrong material “slots”. You can get the right materials to display by:

  1. Click+dragging from the large “current material” icon to a material on your model. This will select that material and its slot will be active.
  2. Loading in the correct material from disk through the Material>Load button.

Thanks for the tip, Marcus - I’m sure that will be useful :slight_smile: