I realize there are a number of ways to use reference images in ZBrush. I have tried a few: manually creating planes in Maya, setting up UVs, export to ZBrush… the problem with that is, I cannot seem to make Zspheres transparent without making the planes transparent as well. The other option I’ve tried is loading a reference image under “Textures -> load image plane.” This works for transparency but when I scale the model to get better detail, etc… the planes do not scale with it and I find myself having to adjust both the model and plane scales manually which slightly throws off alignment with the other views. The final option, I’ve heard of but not tried yet, is shadowbox. Any opinions?
Is there a better way of doing this? I need the model and the planes to stay relative to the scale of one another while having the luxury of transparency with my model so that I can actually see the reference images; otherwise they are useless. I would much rather not have to model in Maya then do touch up in ZBrush because I hate UV mapping and love that ZBrush does it for me.
Thanks in advance,