Q: I need to know how to fix a seam on the character model that I’ve been modeling so I can sculpt accross it and reconstuct the subdivisions for the model so that I can use the model replacement method that zbrush uses to allow users to sculpt faster.
My model’s (tool’s) polycount is 8,256,534
I’ve been working on a high resolution model of the incredible hulk for a while now and I’ve been learning zbrush while along the way. The 3D programs I’ve been learning are mostly maya, mudbox, and zbrush.
I modeled both the head of my character, and the body of it seperately in two different files (I now realize this was a big mistake), and I’ve put a lot of work into both the head and the body (both have a ways to go). I figured out that I could add the head as a subtool to the body mesh and was able to merge the two but the seams didn’t come close to matching up. I tried the “close holes” tool and it closed the hole at the bottum of the head, and the top of the neck on the body, so it looked like the character’s head had been sliced in half.
I ended up having to import the model into maya, bridged (connected) one of the polygon faces at the bottom of the head, with one of them at the top of the neck on the body, exported it, imported it back into zbrush and with the head and the body physically connected, the close holes tool actually closed up the neck to where it actually looked right (at first glance). I soon realized that the seam where the hole had been closed, was all weird looking and I came to find out that a lot of the vertecies from one side of the neck, had connected with faces on the other side of the neck, and so inside of the neck there are lots of weird distorted stretched out faces.
- The smooth tool won’t take them out because of the vertecies being connected to the other side of the neck.
- I also tried the remesh button and I went to sleep because it was taking so long, woke up the next morning and saw that it was still loading so I canceled it.
- I tried dynameshing it but soon realized that dynameshing currently only reconstructs the model to about level 0-1 polygon count, so I lost far too much detail.
- I tried masking off the entire seam, inversing the selection and hiding it, then masking all of the weird geometry inside the neck, and hiding it, and then deleting all of it that i hid, and tried the close holes trick again, and it closed the holes independently, not the entire neck ( i left a small section of the seam attatched).
I’ve seen something called QRemesher but I don’t have the plugin for it and can’t find it, if anyone has a link for it please tell and I’ll give it a go.
If anyone has any links, tutorials, or self taught tricks and such of how I can go about fixing my seam, please tell
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i can’t get rid of the triangles while importing either because the way the triangles are that i have. I think what I’ll try to do is