I know I belong in the Sculptris Thread, I don’t have Zbrush, but I watched the first two vids anyway, and while It’s completely amazing what your doing with the material channels in both Sculptris, and now Zbrush 4r2, defining them from a texture layer rather than the wire mesh (correct me if I’m wrong), and Zbrush, being the flagship, has a fairly powerful image editor built into it, adjusting blurs, noise, brightness and contrast for your alphas, textures, and now the material as well, and Sculptris users are stuck doing this in an external app. However, most animation and gaming softwares define the materials by the Wire mesh, which was a problem a few ran into in the Sculptris forum, when it came time to export to another software. How would one use these new gradual material transtions on a model meant for export or retopology or both ?