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ZBrush 4R2: UV Master UnWrap memory isssue.

Helloo everyone,

I have a memory issue when unwrapping a UV texture map in ZBrush 4R2 and was hoping you someone could help.

I am importing an .obj fil with a Poly count of about 650,000. I apply some textrure using Spotlight and then want to create a UV Map using UV master. When i create a clone and ‘UnWrap’ the texture map i encounter an error message stating there isnt enough memory to carry out the request.

My Laptop Spec is high so i dont see it being a hardware problem. 2.7GM (1.7) processor, 20GB RAM, 750GB Memory

Is there a maximum Polycount ZBrush can Unwrap?

Is there a work around?

Kind regards

Tom