Helloo everyone,
I have a memory issue when unwrapping a UV texture map in ZBrush 4R2 and was hoping you someone could help.
I am importing an .obj fil with a Poly count of about 650,000. I apply some textrure using Spotlight and then want to create a UV Map using UV master. When i create a clone and ‘UnWrap’ the texture map i encounter an error message stating there isnt enough memory to carry out the request.
My Laptop Spec is high so i dont see it being a hardware problem. 2.7GM (1.7) processor, 20GB RAM, 750GB Memory
Is there a maximum Polycount ZBrush can Unwrap?
Is there a work around?
Kind regards
Tom