Hey everyone,
I had a great time playing with the beta. The latest additions are truly remarkable. Zbrush has always been a more artistic program than most other packages, but with the newly developed dynamesh and mesh insert features it has raised the artistic bar yet again. The freedom to create on the fly is absolutely amazing. I can’t wait to see what the rest of the zbrush community does with the new sculpting and rendering features.
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Also, is there a new feature in Zbrush that lets you add topology to the sculpt? I saw that you start sculpting from a sphere and while pushing and stretching the mesh does get stretched quite a bit but then it seems denser and you manage to get more detail. Was that only from dividing your mesh over and over again or is it a new feature like the add detail feature from Sculptris?
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